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PC Gamer (Italian) 47
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PC Gamer IT CD 47 1-2.iso
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DeltaForce2
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DATA1.CAB
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Program_Executable_Files
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Df2.pff
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DF2.MNU
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1999-09-22
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35KB
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642 lines
; Commanche Battlefield MNU Defs for VMS
; COMMAS are used for field separations.
; ****************** NOTE *********************
; lines, including comments,
; should not be longer than 127 characters
; *********************************************
[SOUNDS]
; SOUND=Name, Filename, attrib, volume
SOUND=btn_slct,btn_slct.wav,A,150
SOUND=btn_roll,btn_roll.wav,A,80
SOUND=mnu_tran,mnu_tran.wav,A,80
SOUND=TTY_CLK1,TTY_CLK1.WAV,A,80
SOUND=TTY_CLK2,TTY_CLK2.WAV,A,80
SOUND=TTY_CLK3,TTY_CLK3.WAV,A,80
SOUND=TTY_CLK4,TTY_CLK4.WAV,A,80
SOUND=TTY_CLK5,TTY_CLK5.WAV,A,80
SOUND=TTY_CLK6,TTY_CLK6.WAV,A,80
SOUND=TTY_CLK7,TTY_CLK7.WAV,A,80
SOUND=TTY_CLK8,TTY_CLK8.WAV,A,80
SOUND=TTY_CLK9,TTY_CLK9.WAV,A,80
SOUND=TTY_RTN1,TTY_RTN1.WAV,A,80
SOUND=TTY_RTN2,TTY_RTN2.WAV,A,80
SOUND=TTY_RTN3,TTY_RTN3.WAV,A,80
SOUND=TTY_RTN4,TTY_RTN4.WAV,A,80
[ARGBS]
; FORMAT
; ARGB=Name, Alpha, R, G, B
ARGB=Black,255,0,0,0
ARGB=White,255,255,255,255
ARGB=Red,255,255,0,0
ARGB=Red2,255,255,64,64
ARGB=LtRed,255,255,192,192
ARGB=DkRed,255,128,0,0
ARGB=Green,255,0,255,0
ARGB=LtGreen,255,192,255,192
ARGB=DkGreen,255,0,128,0
ARGB=Blue,255,0,0,255
ARGB=LtBlue,255,128,128,255
ARGB=DkBlue,255,0,0,128
ARGB=WhiteBlue,255,192,192,255
ARGB=Orange,255,255,200,0
ARGB=DkOrange,128,128,100,0
; script test
ARGB=LightRed,255,255,192,192
ARGB=ButtonGreen,255,0,192,0
ARGB=TrueGreen,255,0,255,0
ARGB=WeirdYellow,255,237,226,150
ARGB=WhiteGreen,255,160,255,160
ARGB=NormalAmber,255,240,98,28
ARGB=SelectedAmber,255,255,128,0
ARGB=DisabledAmber,255,180,60,0
ARGB=DarkAmber,255,49,24,16
[FONTS]
; FORMAT
; FONT=Name, Filename, RGB FG Normal, RGB BG Normal, RGB FG Lit, RGB BG Lit, RGB FG Disabled, RGB BG Disabled
FONT=LCD10,lcd_10.pcx,White,Black,Orange,Black,DkOrange,Black
FONT=LCD10B,lcd_10.pcx,NormalAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=LCD7,lcd_07.pcx,White,Black,Orange,Black,DkOrange,Black
FONT=FRK11S,frk_11.pcx,SelectedAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=FRK14S,frk_14.pcx,SelectedAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=FRK12N,frk_12.pcx,NormalAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=FRK12D,frk_12.pcx,DisabledAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=FRK12S,frk_12.pcx,SelectedAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=FRK14,frk_14.pcx,NormalAmber,Black,SelectedAmber,Black,DisabledAmber,Black
FONT=STP26,stp_26.pcx,DarkAmber,Black,DarkAmber,Black,DarkAmber,Black
[IMAGES]
; FORMAT
; IMAGE=Name,filename, attrib, image frames, preload
; <attrib>
; A Normal
; B Alpha blend 50%
; C Force 32bit load (converts 8-bit to 32-bit)
; <Preload> 0 or 1 ( cursor should be preloaded always )
IMAGE=ImageCursor,cursor1.tga,A,1,1
IMAGE=ImageBtn286,btn_286.pcx,BC,4,1
; bkgs
IMAGE=ImageMenuFrame,df2_main.tga,A,1,1
IMAGE=ImageIntroSplash,df2_fnsp.tga,A,1,1
IMAGE=ImageOutroSplash,df2_bksp.tga,A,1,1
IMAGE=ImageSSSplash,df2sshot.tga,A,1,1
IMAGE=ImageDemoNotes1,df2note1.tga,A,1,1
IMAGE=ImageDemoNotes2,df2note2.tga,A,1,1
; old
IMAGE=ImageBtn92,btn_92.pcx,AC,4,1
IMAGE=ImageBtn128,btn_128a.pcx,AC,4,1
IMAGE=ImageBtn192,btn_192.pcx,AC,4,1
IMAGE=ImageBtn192Blank,btn_192a.tga,A,4,1
IMAGE=ImageBtnLeft,btn_lft.pcx,AC,4,1
IMAGE=ImageBtnRight,btn_rgt.pcx,AC,4,1
IMAGE=ImageExp1,vuexp1.tga,B,18,1
IMAGE=ImageExp2,vuexp1.tga,A,18,1
IMAGE=ImageTest,test.tga,A,1,1
;IMAGE=ImageHSlider,slider.tga,A,1,1
;IMAGE=ImageVSlider,vslider.pcx,AC,1,1
IMAGE=ImageVSliderB,vsb.tga,A,1,1
; Choose Soldier Faces
IMAGE=ImageFace01,face01.tga,AC,1,1
IMAGE=ImageFace02,face02.tga,AC,1,1
IMAGE=ImageFace03,face03.tga,AC,1,1
IMAGE=ImageFace04,face04.tga,AC,1,1
IMAGE=ImageFace05,face05.tga,AC,1,1
IMAGE=ImageFace06,face06.tga,AC,1,1
IMAGE=ImageFace07,face07.tga,AC,1,1
IMAGE=ImageFace08,face08.tga,AC,1,1
IMAGE=ImageFace09,female01.tga,AC,1,1
IMAGE=ImageFace10,female02.tga,AC,1,1
IMAGE=ImageFace11,female03.tga,AC,1,1
IMAGE=ImageMap1,demopic.tga,AC,1,1
; DF2 New
IMAGE=ImageBtn01,df2_bt01.pcx,AC,4,1
IMAGE=ImageBtn02,df2_bt02.pcx,AC,4,1
IMAGE=ImageBtn03,df2_bt03.pcx,AC,4,1
IMAGE=ImageBtn04,df2_bt04.pcx,AC,4,1
IMAGE=ImageBtn05,df2_bt05.pcx,AC,4,1
IMAGE=ImageBtn06,df2_bt06.pcx,AC,4,1
IMAGE=ImageBtn07,df2_bt07.pcx,AC,4,1
IMAGE=ImageBtn08,df2_bt08.pcx,AC,4,1
IMAGE=ImageBtn09,df2_bt09.pcx,AC,4,1
IMAGE=ImageBtn10,df2_bt10.pcx,AC,4,1
IMAGE=ImageBtn11,df2_bt11.pcx,AC,4,1
IMAGE=ImageBtn12,df2_bt12.pcx,AC,4,1
IMAGE=ImageBtn13,df2_bt13.pcx,AC,4,1
IMAGE=ImageBtn14,df2_bt14.pcx,AC,4,1
IMAGE=ImageBtn15,df2_bt15.pcx,AC,4,1
IMAGE=ImageBtn16,df2_bt16.pcx,AC,4,1
IMAGE=ImageBtn17,df2_bt17.pcx,AC,4,1
IMAGE=ImageBtnDm,df2_btdm.pcx,AC,4,1
IMAGE=ImageBtn2A,df2_bt2A.pcx,AC,4,1
IMAGE=ImageBtn2B,df2_bt2B.pcx,AC,4,1
IMAGE=ImageBtn2C,df2_bt2C.pcx,AC,4,1
IMAGE=ImageBtn2D,df2_bt2D.pcx,AC,4,1
IMAGE=ImageBtn2E,df2_bt2E.pcx,AC,4,1
IMAGE=ImageBtn2F,df2_bt2F.pcx,AC,4,1
IMAGE=ImageSlider1,slider1.pcx,AC,1,1
IMAGE=ImageSlider2,slider2.pcx,AC,1,1
IMAGE=ImageSlider3,slider3.pcx,AC,1,1
; new
IMAGE=ImageBtn203,df2_bt19.pcx,AC,4,1
IMAGE=ImageBtn185,df2_bt18.pcx,AC,4,1
IMAGE=ImageBtnLLeft,df2_bt03.pcx,AC,4,1
IMAGE=ImageBtnLRight,df2_bt04.pcx,AC,4,1
IMAGE=ImageBtnSLeft,df2_bt12.pcx,AC,4,1
IMAGE=ImageBtnSRight,df2_bt13.pcx,AC,4,1
IMAGE=ImageBtnLUp,df2_bt06.pcx,AC,4,1
IMAGE=ImageBtnLDown,df2_bt07.pcx,AC,4,1
IMAGE=ImageBtnSUp,df2_bt09.pcx,AC,4,1
IMAGE=ImageBtnSDown,df2_bt10.pcx,AC,4,1
IMAGE=ImageBtnSMinus,df2_bt13.pcx,AC,4,1
IMAGE=ImageBtnSPlus,df2_bt12.pcx,AC,4,1
IMAGE=ImageHSlider,Slider1.pcx,A,1,1
IMAGE=ImageVSlider,Slider4.pcx,AC,1,1
IMAGE=ImageSHSlider,Slider2.pcx,A,1,1
IMAGE=ImageBtn1,ok_butn1.tga,AC,4,1
IMAGE=ImageBtn2,ok_butn2.tga,AC,4,1
IMAGE=ImageBtn3,ok_butn3.tga,AC,4,1
IMAGE=ImageBtn4,ok_butn4.tga,AC,4,1
IMAGE=ImageBtn5,ok_butn5.tga,AC,4,1
IMAGE=ImageBtn6,ok_butn6.tga,AC,4,1
IMAGE=ImageBtn7,ok_butn7.tga,AC,4,1
IMAGE=ImageBtn8,ok_butn8.tga,AC,4,1
IMAGE=ImageTestMap,testmap.pcx,AC,1,1
; TopLeft picture for correct xparency
IMAGE=ImageTL1,tl1.tga,B,1,1
[MENUS]
; FORMAT
; MENU=Name, attrib, BKG Image, x1, y1, x2, y2, user param1
; <attrib>
; A None
; <x1,y1,x2,y2> menyu bounding box for special effects
MENU=Main,A,ImageMenuFrame,221,157,418,373,0
MENU=Options1,A,ImageMenuFrame,0,0,0,0,0
MENU=Options2,A,ImageMenuFrame,0,0,0,0,0
MENU=PreMenu,A,ImageMenuFrame,0,0,0,0,0
MENU=PostMenu,A,ImageMenuFrame,0,0,0,0,0
MENU=QuickMission,A,ImageMenuFrame,0,0,0,0,0
MENU=DemoBriefing,A,ImageMenuFrame,0,0,0,0,0
MENU=ChooseSoldier,A,ImageMenuFrame,77,117,274,421,0
MENU=Multiplayer1,A,ImageMenuFrame,221,157,418,373,0
MENU=Novaworld,A,ImageMenuFrame,221,157,418,373,0
MENU=Credits,A,ImageMenuFrame,0,0,0,0,0
MENU=MissionBriefing,A,ImageMenuFrame,0,0,0,0,0
MENU=Host,A,ImageMenuFrame,0,0,0,0,0
MENU=OutroSplash,A,ImageOutroSplash,0,0,0,0,0
MENU=IntroSplash,A,ImageIntroSplash,0,0,0,0,0
MENU=SSSplash,A,ImageSSSplash,0,0,0,0,0
MENU=ContestSplash,A,ImageContestSplash,0,0,0,0,0
MENU=DemoNotes1,A,ImageDemoNotes1,0,0,0,0,0
MENU=DemoNotes2,A,ImageDemoNotes2,0,0,0,0,0
[APS]
; FORMAT
; AP=Name, x, y
AP=None,0,0
AP=Test,0,0
AP=Test2,-160,157
AP=Test3,641,157
AP=APMMSide,0,0
; new soldier selection
AP=APNSName,7,96
AP=APNSPic,324,96
AP=APNSStat,7,323
AP=APNSSide,0,0
; Campaign
AP=APCASide,0,0
AP=APCAMap,6,94
; Options1
AP=APOPT1Side,0,0
AP=APOPT1Main,0,0
; Mission
AP=APMISSide,0,0
AP=APMISMain,0,0
; MP1
AP=APMP1Side,0,0
AP=APMP1Main,0,0
; Host
AP=APHOSTSide,0,0
AP=APHOSTMain,0,0
; Quickmission
AP=APQMName,7,96
; Novaworld
AP=APNWSide,0,0
[BUTTONS]
; FORMAT
; BUTTON=button name, menu name, attachment point, type, attrib, TTID, callback funcname, xcoord, ycoord,
; fontname, image name, slider size (time rate for ANIM in ms) (x size of button box),
; default slider pos (start anim frame) (y size of button box), slider width/height (depending on type),
; default draw state, hotkey1 (DWORD), hotkey2 (DWORD), Zorder, user param1, user param2
;
; <menu name> - button's owner
;
; <type>
; 0 NULL type Ie Text ONLY
; 1 normal push button normal 4 state button
; 2 HScroll horizontal scroll
; 3 VScroll vertical scroll
; 4 Anim simple continuous animation of images (A disabled anim will not inc frames)
; 10 Custom custom mouse handling and drawing
;
; <attrib>
; A -none-
; B -none-
; C No Draw - Default renderer will NOT draw anything
; D Has LEFT justified text
; E Has RIGHT justified text
; F Has CENTERED justified text
; G Has its own Owner Draw function (Must have C also if you want to draw it completely yourself), draws
; During the "normal" stage (non-fading)
; H Button Text (Blit will automatically center text INSIDE of the button image)
; I Repeatable Mouse Clicks
; J Ignores ALL Mouse
; K No Sound (No autosound will be played)
; L Owner Draws during fade in
; M Custom sounds for events
; N Owner Draws during fade out
;
; <default draw state>
; 0 NULL (?)
; 1 Normal
; 2 Lighted
; 3 Pushed
; 4 Disabled
;
; <zorder> - determines how buttons are drawn and activated (positive is topmost, negative is bottommost)
; <hotkey1/2> - A scancode stored in a DWORD ( other keys that can activate his button )
; IntroSplash Screen
BUTTON=but_is_demodm,IntroSplash,None,1,C,PLAY_DEMO,is_PlayDemo,34,159,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_is_moviedm,IntroSplash,None,1,C,PLAY_TRAILER,is_PlayMovie,34,220,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_is_designdm,IntroSplash,None,1,C,DESIGNER_NOTES,is_DesignNotes,34,284,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_is_quitdm,IntroSplash,None,1,C,EXIT_GAME,is_Quit,34,345,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_is_demo,IntroSplash,None,1,A,NULL,is_PlayDemo,34,159,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
BUTTON=but_is_movie,IntroSplash,None,1,A,NULL,is_PlayMovie,34,220,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
BUTTON=but_is_design,IntroSplash,None,1,A,NULL,is_DesignNotes,34,284,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
BUTTON=but_is_quit,IntroSplash,None,1,A,NULL,is_Quit,34,345,FRK14,ImageBtnDm,0,0,0,1,0,0,0,0,0
; Demo Notes 1
BUTTON=but_dn1_nextdm,DemoNotes1,None,1,C,NEXT,dn1_Next,174,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_dn1_menudm,DemoNotes1,None,1,C,RETURN_TO_MENU,dn1_Menu,10,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_dn1_next,DemoNotes1,None,1,A,NULL,dn1_Next,174,436,FRK14,ImageBtn2F,0,0,0,1,0,0,0,0,0
BUTTON=but_dn1_menu,DemoNotes1,None,1,A,NULL,dn1_Menu,10,436,FRK14,ImageBtn2D,0,0,0,1,0,0,0,0,0
; Demo Notes 2
BUTTON=but_dn2_prev,DemoNotes2,None,1,C,PREVIOUS,dn2_Prev,174,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_dn2_menu,DemoNotes2,None,1,C,RETURN_TO_MENU,dn2_Menu,10,436,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_dn2_prev,DemoNotes2,None,1,A,NULL,dn2_Prev,174,436,FRK14,ImageBtn2E,0,0,0,1,0,0,0,0,0
BUTTON=but_dn2_menu,DemoNotes2,None,1,A,NULL,dn2_Menu,10,436,FRK14,ImageBtn2D,0,0,0,1,0,0,0,0,0
; ScreenShot Splash screen - no controls
; OutroSplash Screen
BUTTON=but_os_webdm,OutroSplash,None,1,C,VISIT_WEBSITE,ss_Website,51,435,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_os_qudm,OutroSplash,None,1,C,EXIT_GAME,ss_Quit,331,435,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_os_web,OutroSplash,None,1,A,NULL,ss_Website,51,435,FRK14,ImageBtn2B,0,0,0,1,0,0,0,0,0
BUTTON=but_os_quit,OutroSplash,None,1,A,NULL,ss_Quit,331,435,FRK14,ImageBtn2A,0,0,0,1,0,0,0,0,0
; Contest Splash screen
BUTTON=but_cns_regdm,ContestSplash,None,1,C,REGISTER_HERE!,cns_Register,72,344,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_cns_quitdm,ContestSplash,None,1,C,EXIT_GAME,cns_Quit,72,391,FRK14,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_cns_reg,ContestSplash,None,1,A,NULL,cns_Register,72,344,FRK14,ImageBtn2C,0,0,0,1,0,0,0,0,0
BUTTON=but_cns_quit,ContestSplash,None,1,A,NULL,cns_Quit,72,391,FRK14,ImageBtn2A,0,0,0,1,0,0,0,0,0
; Main Menu
;BUTTON=but_mm_title,Main,None,0,CGL,MAIN_MENU,mm_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mm_title,Main,None,0,D,MAIN_MENU,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mm_cab,Main,None,1,A,PLAY_DEMO,mm_Campaign,172,90,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_reb,Main,None,1,A,CHOOSE_SOLDIER,mm_NewSoldier,172,120,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_qmb,Main,None,1,A,QUICK_MISSIONS,mm_QuickMission,172,150,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_nwb,Main,None,1,A,JOIN_NOVAWORLD,mm_Novaworld,172,180,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_mpb,Main,None,1,A,MULTIPLAYER_OPTIONS,mm_Multiplayer,172,210,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_opb,Main,None,1,A,SETTINGS,mm_Options,172,240,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_crb,Main,None,1,A,VIEW_CREDITS,mm_Credits,172,270,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_upd,Main,None,1,A,UPDATE_DEMO,mm_UpdateDemo,172,300,FRK14,ImageBtn01,0,0,0,1,0,0,0,0,0
BUTTON=but_mm_qutxt,Main,None,1,E,EXIT_GAME,mm_Quit,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
; Options Page 1
;BUTTON=but_opt1_title,Options1,None,0,CGL,SETTINGS,opt_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_opt1_title,Options1,None,0,D,SETTINGS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_opt1_mainrect,Options1,NONE,1,CG,NULL,mm_Rect,37,96,LCD10,NULL,0,0,0,1,0,0,-2,600,396
BUTTON=but_opt1_gstxt,Options1,NONE,0,F,GENERAL_SETTINGS,NULL,57,71,FRK14S,NULL,0,0,0,1,0,0,0,327,88
BUTTON=but_opt1_gsrect,Options1,NONE,1,CG,NULL,mm_Rect,56,68,LCD10,NULL,0,0,0,1,0,0,-1,327,87
BUTTON=but_opt1_gsl,Options1,NONE,1,A,NULL,opt_PrevPage,37,68,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_gsr,Options1,NONE,1,A,NULL,opt_NextPage,327,68,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; Input LABEL
BUTTON=but_opt1_inputtxt,Options1,NONE,0,D,INPUT,NULL,265,108,FRK14S,NULL,0,0,0,1,0,0,0,0,0
; Mouse Sensitivity SLIDER
BUTTON=but_opt1_mousesentxt,Options1,NONE,0,E,MOUSE_SENSITIVITY,NULL,255,128,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_msrect,Options1,NONE,1,CG,NULL,mm_Rect,280,125,LCD10,NULL,0,0,0,1,0,0,-1,565,144
BUTTON=but_opt1_msl,Options1,NONE,1,A,NULL,opt1_MSLeft,261,125,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_msr,Options1,NONE,1,A,NULL,opt1_MSRight,565,125,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
BUTTON=but_opt1_mssl,Options1,NONE,2,A,NULL,NULL,286,127,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
; Flip Mouse SLIDER
BUTTON=but_opt1_flipmousetxt,Options1,NONE,0,E,FLIP_MOUSE,NULL,255,150,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_fmtxt,Options1,NONE,0,F,N/A,NULL,280,151,FRK12N,NULL,0,0,0,1,0,0,1,565,166
BUTTON=but_opt1_fmrect,Options1,NONE,1,CG,NULL,mm_Rect,280,147,LCD10,NULL,0,0,0,1,0,0,-1,565,166
BUTTON=but_opt1_fml,Options1,NONE,1,A,NULL,opt1_FMChange,261,147,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_fmr,Options1,NONE,1,A,NULL,opt1_FMChange,565,147,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; Video LABEL
BUTTON=but_opt1_videotxt,Options1,NONE,0,D,VIDEO,NULL,265,188,FRK14S,NULL,0,0,0,1,0,0,0,0,0
; Driver SLIDER
BUTTON=but_opt1_drivertxt,Options1,NONE,0,E,DRIVER,NULL,255,208,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_dvtxt,Options1,NONE,0,F,N/A,NULL,287,209,FRK12N,NULL,0,0,0,1,0,0,1,565,224
BUTTON=but_opt1_dvrect,Options1,NONE,1,CG,NULL,mm_Rect,280,205,LCD10,NULL,0,0,0,1,0,0,-1,565,224
BUTTON=but_opt1_dvl,Options1,NONE,1,A,NULL,opt1_DRLeft,261,205,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_dvr,Options1,NONE,1,A,NULL,opt1_DRRight,565,205,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; Resolution SLIDER
BUTTON=but_opt1_restxt,Options1,NONE,0,E,RESOLUTION,NULL,255,230,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_rstxt,Options1,NONE,0,F,N/A,NULL,280,232,FRK12N,NULL,0,0,0,1,0,0,1,565,247
BUTTON=but_opt1_rsrect,Options1,NONE,1,CG,NULL,mm_Rect,280,227,LCD10,NULL,0,0,0,1,0,0,-1,565,246
BUTTON=but_opt1_rsl,Options1,NONE,1,A,NULL,opt1_RSLeft,261,227,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_rsr,Options1,NONE,1,A,NULL,opt1_RSRight,565,227,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; Turbo SLIDER
BUTTON=but_opt1_turbotxt,Options1,NONE,0,E,TURBO,NULL,255,252,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_tutxt,Options1,NONE,0,F,N/A,NULL,280,253,FRK12N,NULL,0,0,0,1,0,0,1,565,268
BUTTON=but_opt1_turect,Options1,NONE,1,CG,NULL,mm_Rect,280,249,LCD10,NULL,0,0,0,1,0,0,-1,565,268
BUTTON=but_opt1_tul,Options1,NONE,1,A,NULL,opt1_TUChange,261,249,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_tur,Options1,NONE,1,A,NULL,opt1_TUChange,565,249,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; Windowed SLIDER
;BUTTON=but_opt1_windowedtxt,Options1,NONE,0,E,WINDOWED,NULL,255,268,FRK14S,NULL,0,0,0,1,0,0,0,0,0
;BUTTON=but_opt1_witxt,Options1,NONE,0,F,N/A,NULL,280,270,FRK12N,NULL,0,0,0,1,0,0,1,565,285
;BUTTON=but_opt1_wirect,Options1,NONE,1,CG,NULL,mm_Rect,280,265,LCD10,NULL,0,0,0,1,0,0,-1,565,285
;BUTTON=but_opt1_wil,Options1,NONE,1,A,NULL,opt1_MenuFullScreen,261,265,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
;BUTTON=but_opt1_wir,Options1,NONE,1,A,NULL,opt1_MenuFullScreen,565,265,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; Audio LABEL
BUTTON=but_opt1_audiotxt,Options1,NONE,0,D,AUDIO,NULL,265,290,FRK14S,NULL,0,0,0,1,0,0,0,0,0
; Effects SLIDER
BUTTON=but_opt1_sfxvoltxt,Options1,NONE,0,E,SFX_VOLUME,NULL,255,311,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_sfxrect,Options1,NONE,1,CG,NULL,mm_Rect,280,308,LCD10,NULL,0,0,0,1,0,0,-1,565,327
BUTTON=but_opt1_sfxl,Options1,NONE,1,A,NULL,opt1_FXLeft,261,308,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_sfxr,Options1,NONE,1,A,NULL,opt1_FXRight,565,308,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
BUTTON=but_opt1_sfsl,Options1,NONE,2,A,NULL,NULL,286,310,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
; Music Volume SLIDER
BUTTON=but_opt1_musicvoltxt,Options1,NONE,0,E,MUSIC_VOLUME,NULL,255,330,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_mvrect,Options1,NONE,1,CG,NULL,mm_Rect,280,330,LCD10,NULL,0,0,0,1,0,0,-1,565,349
BUTTON=but_opt1_mvl,Options1,NONE,1,A,NULL,opt1_MVLeft,261,330,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_mvr,Options1,NONE,1,A,NULL,opt1_MVRight,565,330,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
BUTTON=but_opt1_mvsl,Options1,NONE,2,A,NULL,NULL,286,332,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
; Dialogue Volume SLIDER
BUTTON=but_opt1_dialoguevoltxt,Options1,NONE,0,E,DIALOGUE_VOLUME,NULL,255,355,FRK14S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_dvrect,Options1,NONE,1,CG,NULL,mm_Rect,280,352,LCD10,NULL,0,0,0,1,0,0,-1,565,371
BUTTON=but_opt1_dvl,Options1,NONE,1,A,NULL,opt1_DVLeft,261,352,FRK14S,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_opt1_dvr,Options1,NONE,1,A,NULL,opt1_DVRight,565,352,FRK14S,ImageBtnLRight,0,0,0,1,0,0,0,1,0
BUTTON=but_opt1_dvsl,Options1,NONE,2,A,NULL,NULL,286,354,LCD10,ImageVSlider,0,0,278,1,0,0,0,0,0
BUTTON=but_opt1_astxt,Options1,None,1,D,ACCEPT_SETTINGS,opt_Accept,260,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_opt1_bktxt,Options1,None,1,D,BACK,opt_Cancel,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
BUTTON=but_opt1_qutxt,Options1,None,1,E,EXIT_GAME,opt_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
; Options Page 2
;BUTTON=but_opt2_title,Options2,NONE,0,CGL,SETTINGS,opt_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_opt2_title,Options2,NONE,0,D,SETTINGS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_opt2_mainrect,Options2,NONE,1,CG,NULL,mm_Rect,37,96,LCD10,NULL,0,0,0,1,0,0,-2,600,396
BUTTON=but_opt2_gstxt,Options2,NONE,0,F,KEYBOARD_MAPPINGS,NULL,57,71,FRK14,NULL,0,0,0,1,0,0,0,327,88
BUTTON=but_opt2_gsrect,Options2,NONE,1,CG,NULL,mm_Rect,56,68,LCD10,NULL,0,0,0,1,0,0,-1,327,87
BUTTON=but_opt2_gsl,Options2,NONE,1,A,NULL,opt_PrevPage,37,68,FRK14,ImageBtnLLeft,0,0,0,1,0,0,0,1,0
BUTTON=but_opt2_gsr,Options2,NONE,1,A,NULL,opt_NextPage,327,68,FRK14,ImageBtnLRight,0,0,0,1,0,0,0,1,0
; this is where all the new crap goes
; Buttons
BUTTON=but_opt2_keyl0,Options2,NONE,0,E,N/A,NULL,220,123,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb0,Options2,NONE,1,F,NULL,opt2_KeyMap,225,120,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl1,Options2,NONE,0,E,N/A,NULL,220,147,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb1,Options2,NONE,1,F,NULL,opt2_KeyMap,225,144,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl2,Options2,NONE,0,E,N/A,NULL,220,171,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb2,Options2,NONE,1,F,NULL,opt2_KeyMap,225,168,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl3,Options2,NONE,0,E,N/A,NULL,220,195,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb3,Options2,NONE,1,F,NULL,opt2_KeyMap,225,192,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl4,Options2,NONE,0,E,N/A,NULL,220,219,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb4,Options2,NONE,1,F,NULL,opt2_KeyMap,225,216,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl5,Options2,NONE,0,E,N/A,NULL,220,243,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb5,Options2,NONE,1,F,NULL,opt2_KeyMap,225,240,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl6,Options2,NONE,0,E,N/A,NULL,220,267,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb6,Options2,NONE,1,F,NULL,opt2_KeyMap,225,264,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl7,Options2,NONE,0,E,N/A,NULL,220,291,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb7,Options2,NONE,1,F,NULL,opt2_KeyMap,225,288,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl8,Options2,NONE,0,E,N/A,NULL,220,315,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb8,Options2,NONE,1,F,NULL,opt2_KeyMap,225,312,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyl9,Options2,NONE,0,E,N/A,NULL,220,339,FRK11S,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_keyb9,Options2,NONE,1,F,NULL,opt2_KeyMap,225,336,LCD10B,ImageBtn16,0,0,0,1,0,0,0,0,0
; Slider
BUTTON=but_opt2_srect,Options2,None,1,CG,NULL,mm_Rect,412,139,LCD10,NULL,0,0,0,1,0,0,-1,431,336
BUTTON=but_opt2_sup,Options2,None,1,A,NULL,opt2_ScrollUp,412,120,FRK12N,ImageBtnLUp,0,0,0,1,0,0,0,0,0
BUTTON=but_opt2_sdown,Options2,None,1,A,NULL,opt2_ScrollDn,412,336,FRK12N,ImageBtnLDown,0,0,0,1,0,0,0,1,0
BUTTON=but_opt2_vsl,Options2,None,3,A,NULL,opt2_ScrollTo,414,142,LCD10,ImageSlider1,45,0,191,1,0,0,0,0,0
; Buttons
BUTTON=but_opt2_assignk,Options2,NONE,1,F,DELETE_KEY,opt2_DeleteKey,445,120,FRK12N,ImageBtn17,0,0,0,1,0,0,1,0,0
BUTTON=but_opt2_assignm,Options2,NONE,1,F,RESTORE_DEFAULTS,opt2_Defaults,445,144,FRK12N,ImageBtn17,0,0,0,1,0,0,1,0,0
BUTTON=but_opt2_delkey,Options2,NONE,1,F,REVERT_BACK,opt2_Revert,445,168,FRK12N,ImageBtn17,0,0,0,1,0,0,1,0,0
; TTY Box
BUTTON=but_opt2_ttybox,Options2,None,1,CG,NULL,mm_Rect,445,200,FRK12N,NULL,0,0,0,1,0,0,-1,585,355
BUTTON=but_opt2_astxt,Options2,NONE,1,D,ACCEPT_SETTINGS,opt_Accept,260,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_opt2_bktxt,Options2,NONE,1,D,BACK,opt_Cancel,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
BUTTON=but_opt2_qutxt,Options2,None,1,E,EXIT_GAME,opt_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
; Demo Briefing
BUTTON=but_db_title,DemoBriefing,None,0,D,MISSION_BRIEFING,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_db_tty,DemoBriefing,None,1,CG,NULL,mm_Rect,40,70,LCD10,NULL,0,0,0,1,0,0,0,350,399
BUTTON=but_db_map,DemoBriefing,None,4,A,NULL,cs_MainMenu,355,71,FRK12N,ImageMap1,0,0,0,1,0,0,1,0,0
BUTTON=but_db_mrect,DemoBriefing,None,1,CG,NULL,mm_Rect,354,70,LCD10,NULL,0,0,0,1,0,0,0,595,311
BUTTON=but_db_qutxt,DemoBriefing,None,1,E,EXIT_GAME,db_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_db_mmtxt,DemoBriefing,None,1,D,START_MISSION,db_Mission,269,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_db_bktxt,DemoBriefing,None,1,D,BACK,db_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
; Quick Mission
;BUTTON=but_qm_title,QuickMission,None,0,CGL,QUICK_MISSIONS,qm_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_qm_title,QuickMission,None,0,D,QUICK_MISSIONS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_qm_1,QuickMission,None,1,F,EMPTY,qm_SelMis,70,70,FRK12N,ImageBtn08,0,0,0,1,0,0,0,0,0
BUTTON=but_qm_2,QuickMission,None,1,F,EMPTY,qm_SelMis,70,138,FRK12N,ImageBtn08,0,0,0,1,0,0,0,1,0
BUTTON=but_qm_3,QuickMission,None,1,F,EMPTY,qm_SelMis,70,206,FRK12N,ImageBtn08,0,0,0,1,0,0,0,2,0
BUTTON=but_qm_4,QuickMission,None,1,F,EMPTY,qm_SelMis,70,274,FRK12N,ImageBtn08,0,0,0,1,0,0,0,3,0
BUTTON=but_qm_5,QuickMission,None,1,F,EMPTY,qm_SelMis,70,342,FRK12N,ImageBtn08,0,0,0,1,0,0,0,4,0
BUTTON=but_qm_srect,QuickMission,None,1,CG,NULL,mm_Rect,41,99,LCD10,NULL,0,0,0,1,0,0,-1,60,368
BUTTON=but_qm_sup,QuickMission,None,1,A,NULL,qm_Scroll,41,80,FRK12N,ImageBtn06,0,0,0,1,0,0,0,0,0
BUTTON=but_qm_sdown,QuickMission,None,1,A,NULL,qm_Scroll,41,368,FRK12N,ImageBtn07,0,0,0,1,0,0,0,1,0
BUTTON=but_qm_vsl,QuickMission,None,3,A,NULL,NULL,43,101,LCD10,ImageSlider1,100,0,266,1,0,0,0,0,0
BUTTON=but_qm_map,QuickMission,None,4,A,NULL,cs_MainMenu,355,71,FRK12N,ImageMap1,0,0,0,1,0,0,1,0,0
BUTTON=but_qm_mrect,QuickMission,None,1,CG,NULL,mm_Rect,354,70,LCD10,NULL,0,0,0,1,0,0,0,595,311
BUTTON=but_qm_qutxt,QuickMission,None,1,E,EXIT_GAME,qm_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_qm_mmtxt,QuickMission,None,1,D,START_MISSION,qm_Mission,269,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_qm_bktxt,QuickMission,None,1,D,BACK,qm_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
; Choose Soldier Menu
;BUTTON=but_cs_title,ChooseSoldier,None,0,CGL,CHOOSE_A_SOLDIER,cs_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_cs_title,ChooseSoldier,None,0,D,CHOOSE_A_SOLDIER,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_cs_0,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,70,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_1,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,100,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_2,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,130,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_3,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,160,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_4,ChooseSoldier,None,1,F,EMPTY,cs_GetName,53,190,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_edb,ChooseSoldier,None,1,A,EDIT_NAME,cs_EditName,337,350,FRK14,ImageBtn05,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_deb,ChooseSoldier,None,1,A,DELETE_SOLDIER,cs_DeleteSoldier,337,380,FRK14,ImageBtn05,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_mmtxt,ChooseSoldier,None,1,D,ACCEPT_SOLDIER,cs_MainMenu,260,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_cs_qutxt,ChooseSoldier,None,1,E,EXIT_GAME,cs_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_cs_prect1,ChooseSoldier,None,1,CG,NULL,mm_Rect,77,220,LCD10,NULL,0,0,0,1,0,0,0,288,399
BUTTON=but_cs_prect2,ChooseSoldier,None,1,CG,NULL,mm_Rect,117,230,LCD10,NULL,0,0,0,1,0,0,0,246,359
BUTTON=but_cs_srect,ChooseSoldier,None,1,CG,NULL,mm_Rect,337,70,LCD10,NULL,0,0,0,1,0,0,0,596,339
BUTTON=but_cs_frect,ChooseSoldier,None,4,A,NULL,NULL,118,231,FRK12N,ImageFace01,0,0,0,1,0,0,1,0,0
BUTTON=but_cs_fprev,ChooseSoldier,None,1,A,NULL,cs_PrevFace,154,369,FRK12N,ImageBtn03,0,0,0,1,0,0,0,0,0
BUTTON=but_cs_fnext,ChooseSoldier,None,1,A,NULL,cs_NextFace,190,369,FRK12N,ImageBtn04,0,0,0,1,0,0,0,0,0
;BUTTON=but_cs_line,ChooseSoldier,None,1,CG,NULL,cs_Line,0,0,FRK12N,NULL,0,0,0,1,0,0,1,0,0
; MP 1
;BUTTON=but_mp1_title,Multiplayer1,None,0,CGL,MULTIPLAYER_OPTIONS,mp1_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mp1_title,Multiplayer1,None,0,D,MULTIPLAYER_OPTIONS,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mp1_svltxt,Multiplayer1,APMP1Side,1,JE,HOST_A_GAME,NULL,605,207,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mp1_svb,Multiplayer1,None,1,A,NULL,mp1_Host,512,191,FRK12N,ImageBtn4,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_catxt,Multiplayer1,APMP1Side,1,JE,BACK,mp1_Back,605,248,FRK12N,NULL,0,0,0,1,1,1,1,0,0
BUTTON=but_mp1_cab,Multiplayer1,None,1,A,NULL,mp1_Back,512,232,FRK12N,ImageBtn5,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_pgltxt,Multiplayer1,APMP1Main,0,F,JOIN_A_GAME,NULL,162,73,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_pgrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,27,68,LCD10,NULL,0,0,0,1,0,0,-1,297,88
BUTTON=but_mp1_pgl,Multiplayer1,APMP1Main,1,A,NULL,mp1_Host,7,68,FRK12N,ImageBtnLLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_pgr,Multiplayer1,APMP1Main,1,A,NULL,mp1_Host,297,68,FRK12N,ImageBtnLRight,0,0,0,1,0,0,0,1,0
BUTTON=but_mp1_contxt,Multiplayer1,APMP1Main,0,D,CONNECTION,NULL,23,108,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_ctltxt,Multiplayer1,APMP1Main,0,D,CONNECTION_TYPE,NULL,37,128,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_ctrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,235,125,LCD10,NULL,0,0,0,1,0,0,-1,407,140
BUTTON=but_mp1_ctl,Multiplayer1,APMP1Main,1,A,NULL,mp1_ConnectionType,220,125,FRK12N,ImageBtnSLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_ctr,Multiplayer1,APMP1Main,1,A,NULL,mp1_ConnectionType,407,125,FRK12N,ImageBtnSRight,0,0,0,1,0,0,0,1,0
BUTTON=but_mp1_cttxt,Multiplayer1,APMP1Main,1,F,IPX,mp1_ConnectionType,321,129,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_brltxt,Multiplayer1,APMP1Main,0,D,BROWSER,NULL,37,148,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_brrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,235,145,LCD10,NULL,0,0,0,1,0,0,-1,407,160
BUTTON=but_mp1_brl,Multiplayer1,APMP1Main,1,A,NULL,NULL,220,145,FRK12N,ImageBtnSLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_brr,Multiplayer1,APMP1Main,1,A,NULL,NULL,407,145,FRK12N,ImageBtnSRight,0,0,0,1,0,0,0,1,0
BUTTON=but_mp1_brtxt,Multiplayer1,APMP1Main,1,F,IPX,NULL,321,149,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_gpwltxt,Multiplayer1,APMP1Main,0,D,GAME_PASSWORD,NULL,37,168,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_gpwtxt,Multiplayer1,APMP1Main,1,H,NULL,mp1_Password,220,165,FRK12N,ImageBtn203,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_sptxt,Multiplayer1,APMP1Main,0,D,SIDE_PREFERENCE,NULL,37,188,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_sprect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,235,185,LCD10,NULL,0,0,0,1,0,0,-1,407,200
BUTTON=but_mp1_spl,Multiplayer1,APMP1Main,1,A,NULL,NULL,220,185,FRK12N,ImageBtnSLeft,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_spr,Multiplayer1,APMP1Main,1,A,NULL,NULL,407,185,FRK12N,ImageBtnSRight,0,0,0,1,0,0,0,1,0
BUTTON=but_mp1_spwltxt,Multiplayer1,APMP1Main,0,D,SIDE_PASSWORD,NULL,37,208,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_spwtxt,Multiplayer1,APMP1Main,1,H,NULL,mp1_Password,220,205,FRK12N,ImageBtn203,0,0,0,1,0,0,0,1,0
BUTTON=but_mp1_sestxt,Multiplayer1,APMP1Main,0,D,SESSIONS,NULL,23,246,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_se,Multiplayer1,APMP1Main,1,H,SEARCH,mp1_Search,22,265,FRK12N,ImageBtn203,0,0,0,1,1,0,0,0,0
BUTTON=but_mp1_jo,Multiplayer1,APMP1Main,1,GH,JOIN,mp1_Join,233,265,FRK12N,ImageBtn203,0,0,0,1,1,0,0,0,0
BUTTON=but_mp1_sesfndtxt,Multiplayer1,APMP1Main,0,D,SESSIONS_FOUND,NULL,23,294,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_mp1_mainrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,7,96,LCD10,NULL,0,0,0,1,0,0,-2,450,229
BUTTON=but_mp1_sesrect,Multiplayer1,APMP1Main,1,CG,NULL,mm_Rect,7,235,LCD10,NULL,0,0,0,1,0,0,-2,450,450
; Novaworld
;BUTTON=but_nw_title,Novaworld,None,0,CGL,NOVAWORLD,nw_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_nw_title,Novaworld,None,0,D,NOVAWORLD,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_nw_catxt,Novaworld,None,1,D,BACK_COLD,nw_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
BUTTON=but_nw_web,Novaworld,None,1,CG,NULL,nw_iBrowse,1,1,FRK12N,NULL,0,0,0,1,0,0,0,0,0
BUTTON=but_nw_qutxt,Novaworld,None,1,E,EXIT_GAME_COLD,nw_ExitGame,585,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_nw_srect,Novaworld,None,1,CG,NULL,mm_Rect,585,77,LCD10,NULL,0,0,0,1,0,0,-1,604,390
BUTTON=but_nw_sup,Novaworld,None,1,A,NULL,nw_ScrollUp,585,58,FRK12N,ImageBtn06,0,0,0,1,0,0,0,0,0
BUTTON=but_nw_sdown,Novaworld,None,1,A,NULL,nw_ScrollDn,585,390,FRK12N,ImageBtn07,0,0,0,1,0,0,0,0,0
BUTTON=but_nw_vsl,Novaworld,None,3,A,NULL,NULL,587,78,LCD10,ImageSlider1,664,0,311,1,0,0,0,0,0
; Credits
BUTTON=but_cr_catxt,Credits,None,1,JE,BACK,cr_Back,600,289,FRK12N,NULL,0,0,0,1,1,0,1,0,0
BUTTON=but_cr_cab,Credits,None,1,A,NULL,cr_Back,512,273,FRK12N,ImageBtn6,0,0,0,1,0,0,0,0,0
BUTTON=but_cr_render,Credits,None,1,CG,NULL,cr_ScriptRender,1,1,FRK12N,NULL,0,0,0,1,0,0,0,0,0
; Mission Briefing
;BUTTON=but_mb_title,MissionBriefing,None,0,CGL,MISSION_BRIEFING,mb_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mb_title,MissionBriefing,None,0,D,MISSION_BRIEFING,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mb_mmtxt,MissionBriefing,None,1,F,BEGIN_MISSION,NULL,319,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_mb_bktxt,MissionBriefing,None,1,D,BACK,mb_Back,43,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
BUTTON=but_mb_vsrect,MissionBriefing,None,1,CG,NULL,mm_Rect,32,76,LCD10,NULL,0,0,0,1,0,0,-1,47,347
BUTTON=but_mb_vsu,MissionBriefing,None,1,A,NULL,NULL,32,61,FRK12N,ImageBtn09,0,0,0,1,0,0,0,0,0
BUTTON=but_mb_vsd,MissionBriefing,None,1,A,NULL,NULL,32,347,FRK12N,ImageBtn10,0,0,0,1,0,0,0,1,0
BUTTON=but_mb_hsrect,MissionBriefing,None,1,CG,NULL,mm_Rect,67,367,LCD10,NULL,0,0,0,1,0,0,-1,338,382
BUTTON=but_mb_hsl,MissionBriefing,None,1,A,NULL,NULL,52,367,FRK12N,ImageBtn12,0,0,0,1,0,0,0,0,0
BUTTON=but_mb_hsr,MissionBriefing,None,1,A,NULL,NULL,338,367,FRK12N,ImageBtn13,0,0,0,1,0,0,0,1,0
BUTTON=but_mb_sc,MissionBriefing,None,1,A,NULL,NULL,32,367,FRK12N,ImageBtn11,0,0,0,1,0,0,0,0,0
BUTTON=but_mb_mrect,MissionBriefing,None,1,CG,NULL,mm_Rect,52,61,LCD10,NULL,0,0,0,1,0,0,0,353,362
BUTTON=but_mb_mtxtrect,MissionBriefing,None,1,CG,NULL,mm_Rect,362,61,LCD10,NULL,0,0,0,1,0,0,0,603,382
; Host
;BUTTON=but_host_title,Host,None,0,CGL,HOST_TITLE,host_Title,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_host_title,Host,None,0,D,HOST_TITLE,NULL,37,16,STP26,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_host_mmtxt,Host,None,1,F,HOST_STARTHOSTING,host_Host,319,432,FRK12N,NULL,0,0,0,1,0,0,1,0,0
BUTTON=but_host_bktxt,Host,None,1,D,CA_CANCEL,host_Back,53,432,FRK12N,NULL,0,0,0,1,1,0,1,0,0
BUTTON=but_host_gn,Host,None,1,F,EMPTY,host_GameName,53,80,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_host_servtype,Host,None,1,F,EMPTY,host_ServerType,53,110,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_host_contype,Host,None,1,F,EMPTY,host_ConType,53,140,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_host_gametype,Host,None,1,F,EMPTY,host_GameType,53,170,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_host_1,Host,None,1,F,EMPTY,host_Select,320,80,FRK12N,ImageBtn02,0,0,0,1,0,0,0,0,0
BUTTON=but_host_2,Host,None,1,F,EMPTY,host_Select,320,105,FRK12N,ImageBtn02,0,0,0,1,0,0,0,1,0
BUTTON=but_host_3,Host,None,1,F,EMPTY,host_Select,320,130,FRK12N,ImageBtn02,0,0,0,1,0,0,0,2,0
BUTTON=but_host_4,Host,None,1,F,EMPTY,host_Select,320,155,FRK12N,ImageBtn02,0,0,0,1,0,0,0,3,0
BUTTON=but_host_5,Host,None,1,F,EMPTY,host_Select,320,180,FRK12N,ImageBtn02,0,0,0,1,0,0,0,4,0
BUTTON=but_host_6,Host,None,1,F,EMPTY,host_Select,320,205,FRK12N,ImageBtn02,0,0,0,1,0,0,0,5,0
BUTTON=but_host_7,Host,None,1,F,EMPTY,host_Select,320,230,FRK12N,ImageBtn02,0,0,0,1,0,0,0,6,0
BUTTON=but_host_8,Host,None,1,F,EMPTY,host_Select,320,255,FRK12N,ImageBtn02,0,0,0,1,0,0,0,7,0
BUTTON=but_host_9,Host,None,1,F,EMPTY,host_Select,320,280,FRK12N,ImageBtn02,0,0,0,1,0,0,0,8,0
BUTTON=but_host_10,Host,None,1,F,EMPTY,host_Select,320,305,FRK12N,ImageBtn02,0,0,0,1,0,0,0,9,0
;end (needs this extra space or it quits reading mnu prematurely)